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#13571150 Dec 16, 2017 at 11:49 PM · Edited over 1 year ago
Lt. Commander 1
21 Posts


Just some parts that I have so far, The hardest parts to get are good warp cores, engines, concoles at lower lvl as there is not mission types that have sets from what I gathered so far, untill you get to LVL 40.
Unless some one else knows of locations or missions that at least give a single pictular item.
I'll add to this topic

Mission -The Doomday Device ~ grab the 2-3 torps depending on your set up, comes with picking a Bridge Officers as well I beliveve it's lvl 16 to start part of the Klingon mission series.THe best for now torp lanchers untill LVL 45ish do the mission just after you hit LVL 20~new ship and LVL 30~new Ship and LvL40~Last new free ship you get, now you be a lower rea Admiral It's almost a 200 dmg difference between LVL'S, still
Still it's XP etc... *also there is a 30 minute cool down timer on replaying missions. *Note Using the Klingon Fighter it's best to have the ability Photonitic Fleet helps take them pesty fighters!

The next mission Is Beyond the Nexus LVL 16, Kliongon again~ now were into some yummy parts as it's a 3 set and gives bounus~Torp lancher and two guns with a consol and also a beam rifle for gound missions so you have do this one 5 times to get all of the parts as your only allowed one item, no doubles of the same weapon can be put onto the ship.

Both these are in Purple! Very cool :) I also used mines in the aft middle slot - lots of damage behind you as you move and they have the ablity to stop movement and turning for each mine! They will follow after 10 seconds towards an enemy with in the 3.5 KM zone.

The Bonus on top is the weapons have Radation that goes through shielding and they give a small speed bonus to firing, There exotic weapons as well! There are NO other sets untill LVL 45! and LVL 50 it starts to get good :)

The only other good gear comes from the Market/Bazzar or loot boxes which you have to get keys for $$$$ pay to win now!
At LVL 40 You can get the Other of type of gear in Purple from the Fleet Stores at the Fleet Mine and The Ambassitor Hanger ~costing you fleet credits and Purple crystal stuff ~ go check that out for pricing.

Science is about shielding and Healing/Dot's Your not the Engineer! Slightly different build is all. But it kinda overlaps slightly as you want to heal the haul!
There is NO such thing a perfect shields either that stops everything, you can reduce effects and compensate through healing no worries :) What your doing in battle is tanking so your slower less HP and not hitting as hard and fast, your there for the duration.

Your build is slighted between 3 groups The componets you use will lean as you can have various simular consoles with slightly different effects, which will be part of your play style and the end effect. Read and plan well :) At times your build goes a little off from not so good parts, your going to have to compensate and change your battle tactics according.

I'll add more as I get stuff! Please feel free to respond back!
For the name of Science~!~
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#13572686 Dec 18, 2017 at 01:11 AM · Edited over 1 year ago
Lt. Commander 1
21 Posts







For the name of Science~!~
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#13572703 Dec 18, 2017 at 01:24 AM · Edited over 1 year ago
Lt. Commander 1
21 Posts



Ok There is a few pics of what I have my points in, This my PVE build, as I'm slowly replacing consoles and getting the rest of the parts Time I hit max I might reset them and re-play with them :)Just LVL as well now 44

Now this an Exotic build as in game everything from not applying a buff button on top of applying a weapon, so allowing this in my skill tree, the effects of radiation!
It's laced ~ Weapons and Consoles, I'm building {reinforced shields/healing/resistance} and armor resistance underneath with armour {healing/resistance} The other aspect is being able to stay on target for the attacker being able to keep that momentum The moment you come off target you lost that momentum of attacking,
I have a hull cushion of allowable material which has give and take as well there's sub subsystems component resistance and power flow movement which comes some equip skills again it's a cushion, I also have applied damage reflection and energy weapon absorption directly back into the shields as a + or dot . Its all these smaller dots that are migrating potential damages back into power.

I also pull at the electrical grid/power flow/components. You need lots of power to fire powerful weapons and 3-4 times as much to run fast! and you need lots of power flow the movement of energy, I put lots onto dropping the shields and lacing radiation into power grid components by knocking subsystems offline, get you subsystems knock off line,you the become a sitting duck!

Radiation also weakens hulls ~ metal fatigue Your hull could be still up a good notch and you'll just blow up! It just collapses in an instant.
For the name of Science~!~
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#13573193 Dec 18, 2017 at 04:58 AM · Edited over 1 year ago
Lt. Commander 1
21 Posts
This my Girl chick and crew, It's a nice pic of the ship so I tossed it in there :)

For the name of Science~!~
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#13574080 Dec 18, 2017 at 06:11 PM · Edited over 1 year ago
Lt. Commander 1
21 Posts
VI mission- "Cutting the Cord" ~ Mine Lancher {Rare} - lanches cloaked mines, It's an ideal mine lancher for PVP/PVE
Thinking ideally either I need to add an ability for a slot for using tractor beam [plus amplifying strength} or switch out my current mine lancher which meehhhh does ok at attackes when they connect! but there slow and really only good at equally slow ships. smaller faster crafts or with abilty to boost engine and speed off~ not ideal

Now either you have split beams and amplify thats your attcking build point of hitting multipul targets, OR you have a bigger attack point of using gravity well. For science to work effective you need the time and slow your opponets down to your speed ~ "I'm not playing Your game- YOUR playing my game!" The little voice in our head that tell us this ideal/concept

The object with gravity well is like a spiders webb with a gust of wind, we want that in our favor, after playing with some battleships that used that tatic on me of tractor beam mines, I did not have split beam, so I had to manually attach each one to break free and use the speed boost to get some distance. Lucky they did not have gravity well on there ships. but they did hit me for some good damages! different tatics.

The abilitly of the mines is they don't chase there a stationary weapon, it's the beams that do the chasing and there very fast and effective when there are more beams lock onto your opponet, the better the holding effect Now the application of the gravity well and now the Spider Webb has it's prey "there now playing my game" which gives the time to launch all the nasty dots time based as well. Plus if there firing at the mines there not firing at me!

The objective was to "slow" or stop the opponet and "delay" in order for the dots to be applied and with drain beam on the shield ~ideal! The gravity well is going after the hull and pulling in all the weaker ships if present on the battle field as a main weapon "gravity well" that's on my ship that been boosted, now my seconday weapons can come into play of additional damages,

Now if you can keep your opponet "trapped" gives you the time to knock a system offline for about 8 seconds~ Question comes down to which system you need to hit first?
This ability comes from a duty officer aboad my ship
Weapons- auxuallary
Engines
Sheilds
Weapons-main

There is a 15 second delay for the next ability and another 15 second cool down on that one just used.


For the name of Science~!~
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#13575855 Dec 20, 2017 at 01:04 AM
Lt. Commander 1
21 Posts
WOW! LVL 56 just like over nite this happened few missions and wham! I think when you hit around LVL 45, the XP increases or was from the last XP weekend there HAHA!
Last nite I just turned 50 and that was crazy!!! The game just dumps all this new crap content AT you in you face!! Wasted a point on something I didn't want no big deal, I was or had plans to re-change my points around, just an annoyance. It was just a hectic moment at LVL 50 all this information dumping with your new profession picking opening up, It's the design, was overbearing I'm old and I like things slower so I can read everything.

Any way I did pick up a few nice parts and have to go back and get the rest of the sets, There not end game amazing, but they will replace the cheesy stuff I currently have, better than!

Also last nite, I was fighting with my ship and I notice my ship was lacking, my hull got bitten into into the 88%-66% and I thought these must higher tear ships etc.... HA! must have been too tired!



I know really!! lol I told you about LVL 50~ They just dump too much and they reset it, I had forgotten to do this part with looking at all the new skills and having to do missions etc...
There is all this new cool content bla bla stuff was just trying to get organized and set in the direction I wanted and pick up a few new parts to play with.
I woke up had my coffee and realized I wanted to yap to ya-all you will potential read this... and show how far and fast to LVL55 I went and turned in my Duty officer missions and presto LVL56!

Than I open my Traits page! YA thats why I was feeling something was off! I notice at certain LVLS this gets reset! Your like WTF, It's good just to check to make sure before you venture out to check everything is good!

For the name of Science~!~
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#13575904 Dec 20, 2017 at 01:52 AM · Edited over 1 year ago
Lt. Commander 1
21 Posts





This will be alot better now! Just to show where I tossed my picking of traits applied to the ship, I'm picking defences ~ Resistances
I look at Traits as Bonuses/Perks from fighting experiences, My ship is slower being a science vessel ~ Durability ~ is a Key frame mindset.

Now from all the Science/Engineering Perks and Skills this just amplifies by soild numbers or percentages getting a newer part and sometime you may want to re-evaluate Traits.
Most times the page is forgotten because we Set and Forget!

For the name of Science~!~
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#13575937 Dec 20, 2017 at 02:27 AM
Lt. Commander 1
21 Posts


As you can see I have more stuff in numbers ~ Like Until LVL 50 your ship is partial Locked where you can only hit a certain ceiling early on. I still have the same LVL 40 ship? *Instance of two days ago my hull sat at a meger 28,500, Now it's at 40,256!



This after the application of Traits so you can see a definite difference in a slightly higher resistances.~ I have to get two Fleet parts for Engineering Consoles that are the highest percentage in Resisting All Damages.

The Weapons that your Opponents have and there sheer gear to destroy you! have to overcome the wall of resistances you put forth
For the name of Science~!~
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