Yes A "science Ship" without any Science!!!???
Been on the forms complaining about this, I was not greatly concerned until some pug WWF lip service attendant, sorted jumping all over me. So because of the foul of their minds, I decided to really anoint them just because we can, simple pleasures in life!!!
There are way to say things to people! ~ being a dick is not one of them ESP for this day and age!
I got a slap in the face because science being the root of my career and building towards that, took a turn in to a nose dive. The ship is all engineering which is not a bad thing as in my "Science" build I had to add engineering qualities just to survive. So after Ship Mastery was acquired Which grants Hull abilities. It does have some perks as I have a little of both which normally would have to compensate in either build really.
They could have made the ship into an Engineering and Science Vessel in the Mastery sort of like a Hybrid as least it would had some "Science" in there, there Ideal of "Science" perhaps comes from the Universal Deployable Console
The advantage is I have basically two tachyons at work, I usually start off with Tractor Beam, Tachyon Beam,Aceton Beam. The deployable will hit multiple ships, which I like dropping in a turret platform near it as well! It gets attack a lot agro's alot, In the fleet group battles things go a lot faster and being tactful there's usually not enough time as everything get blown up quite fast, it's sort of situational in that regards.plus I like to get with 4 km of deploying usually works best in central location if there is more ships present Usually it hits 5 times for 2k + so 10k of shielding is cycled off the target plus what I'm hitting on top of that.
In my build I'm loading Armor Penetration which counters the enemies 'resistances" if the penetration value is higher you simple do more damage, I trying to do more hull damage after the shields drop, ~ also I have
This Puppy usually strips the remaining shielding off and does a number on the exposed hull, in the ranges of 30-35k, when it is just you and your opponent you can see the big numbers than! The overload torpedo ability does not work for this torpedo it also has some exotic radiation or particles that also get thrown in there as well,
Here is the stats 186 points on the shield drain and 195 points on the exoctic generator which helps the Aceton Beam ability --->
-66.7% Target Energy Weapons Damage for 10 sec.
Deals 1,382.3 radiation damage every second for 10 seconds (Ignores Shields)
Projectiles offline for 4 sec.
It's a good stun and affects bridge officer as well or crew for confusion etc...
Now the points on shield drain does affect the deployable as well now it's hitting for -3,308 per facing, 5 foes at 5km range.
and below is my shield drain for 1,013 points for 10 pulses and ship mastery does healing to allies on the first pulse
Now in the below picture is my tractor beam notice it has -25 resistance to exotic damage as to why I fire the Aceton Beam at the same time
and since were on tractor beams this would be the "mine version" that works well! I'm usually moving slower towards the enemy say 50% throttle, and pass just overhead of the craft and deploy the mines, by than the enemy just starts moving and wham gets caught by the mines it allow me to add more Dot's and boost shielding etc.. and auto fire a torp from the rear while making a upward striff, than downward circle to the side of the ship by than the timers are usually reset, and this will usually this will be the final blow,
The picture below of the Aft torpedo.
Now I took all these Pictures in the space port areas as it's really the only spot your going to get factual results.
It's a good thing to investigate your parts by putting them in and out to see what parts numbers in damages change as well as your skills, as pieces of equipment will influence both sometimes. :)